One of the most important things you can devote time to is trade. Although you can't visit planets outside of the plot missions and the range of quest-style one-off jobs offered by NPCs is a bit on the slim side, there is a ton of stuff to do and lots of bustling interesting space to do it in. The Merchant of Venus Ship polishers are never short of work in the X3 universe.Īs in all freedom-based games, X3's success depends a lot on the richness and size of its play environment and the variety of activities available within that environment. There is a ranking system similar to an RPG level ladder but there are no hard-and-fast character classes so every activity is open to every avatar. There is a plot but it's one you can opt out of any point.
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Just in case you're unaware of X3's father and grandfather, this is an Elite-like freeform space entertainment in which you trade, fight, and construct your way to galactic greatness. The pity of it is that many players new to this impressive, ambitious series may well give up after an evening or two of head-scratching, missing out on an engrossing experience. To be fair there is a small printed manual (85 helpful pages) and there are occasional pop-up advice windows but still, the lack of guidance verges on the scandalous.
#X3 reunion pc games manuals
Big complicated space sims obviously need to ship with fat manuals or loads of in-game tutorials so what do Deep Silver and Egosoft include with theirs? A 350-page sci-fi novel and no tutorials whatsoever.
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Ah, the games industry, such a sweet, mad, baffling creature.